Design Research
Client: MoneyVerbs
Methods + Tools: Design Thinking, Remote Moderated-Usability Testing, Surveys, Figma
Built-up a participant test-pool, created a structure for testing designs each sprint via remote moderated usability testing, developed a prioritized findings and recommendations report, managed interns, and collaborated with a cross-functional team to ensure the product met both users needs and business objectives.
Client: Personal Project
Methods + Tools: Photo Journal, Ethnographic Interviews
Documented the stories of Minnesotans amid the unprecedented times of COVID-19.
Client: Flatiron School
Methods + Tools: Design Thinking, User Research, Prototyping, Sketch, InVision
Taught students with diverse backgrounds and skillsets about UX, UI, and Research Design principles. Collected feedback on the curriculum for improvements and iteration. All online and remote.
Client: Reve Academy
Methods + Tools: Design Thinking, User Research, Prototyping, Sketch, InVision
Proposed curriculum suggestions, created a design thinking workshop template, and prototyped a tool for planning a new entrepreneurship program in a way that collects and implements student feedback.
Client: Marnita's Table
Methods + Tools: User Research, Competitive Analysis, Journey Map, Site Map, Prototyping, Sketch
Prototyped a centralized step-by-step planning tool for complex events that utilizes relevant tools and resources at challenging points in the process and connects users with a network where they can share tips and reccomendations.